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MIdnight runaway | Unreal Engine environment

I wanted to make a small atmospheric environment from scratch.

Rocks are made with ZBrush, textured with Quixel, UV'd somewhere in RizomUV and mastered within the Unreal Engine.
Clouds, Fire and Rocks materials are fully controllable within the engine and can be re-mixed to suit any idea and color pallette.
Beach sand material, footsteps, and seaweed foliage packs are made with Quixel and blended with several tweaks to look even more natural.

The ocean is made with the 'realistic water materials'; crabs, boat and paddles are free 3d models, slightly fixed to look better.

Searching the idea

Searching the idea

Searching the idea

Searching the idea

Rock high poly sample

Rock high poly sample

Materials control

Materials control

Scene main shot

Scene main shot

Scene support shot

Scene support shot

Scene support shot (2)

Scene support shot (2)

Dynamic shot